It is played by two people – one player takes black stones and the other white stones. The object of the game is to build territories on the board. Although the rules can be understood almost in a matter of minutes the complexity of the game is virtually unmatched. Computers are gradually improving and have reached the stage of strong amateurs. Unlike chess mere brute force (as used in IBM’s Deep Blue computer that beat Gary Kasparov) cannot be applied to Go. The branching factor on a Go board is too high. Players must employ a mix of pattern matching, intuition and experience in order to defeat their opponent.
As mentioned in my first post to robwall.com Go is one of the subjects I intend writing about here. I am a new player so all comments and feedback are very welcome and appreciated.
I played 3 games in total, two on Saturday and one on Sunday (the more serious players, took part in all five rounds) and one of the speed rounds on Friday (which I also lost – I found it even more difficult to play under pressure than I did with time to think!).
These games brought my total number played on the full 19×19 board to a whopping 8. I was given a large handicap against most players (only one other player was realtively new to the game – 1 years experience so the handicap was reduced to 4). Those other more experienced players watching my moves all identified one key factor in my playing: when threatened with an attacking stone I am playing too close to my opponent. It is always better to build looser nets around stones you wish to contain.
During the tournament there was a seller from the British Go Association there. I bought myself two elementary books. I bought two elementary books that I have begun to read. The first covers Go openings and the second 38 common Joseki (corner plays). Already I’m beginning to see how my playing could be exploited by my opponent for great advantage. With a little study, hopefully my first win is not too far away…
Computer Go is actually how I became interested in the game. I noticed a paper as I was writing my thesis for my PhD that looked interesting. Not having the time for distractions I forgot about it until Christmas 2003 when I found a book ‘Teach Yourself Go’ by Charles Matthews. I bought the book and started playing soon afterwards!
The one link I will give here is for the Computer Go mailing list where those interested in writing programs for playing Go congregate and share ideas.
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